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From Ardent Spacers Wiki

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Logs
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  • 12:04, 10 August 2026 Keith (Gamerunner) talk contribs created page FABREP Crafting (Created page with "Crafting at larps can feel like a vending machine, so we’re leaning into that! Instead of spending time role-playing making basic items, players will be able to hand over materials to the fabrication lab in the A-COM Hub and come back later to receive their new things. It’s like 3D printing but much more advanced. Some items will be available quickly, others might take hours or days to complete. The spaceship has a limited material storage that characters can purch...")
  • 11:40, 10 August 2026 Keith (Gamerunner) talk contribs created page Build Projects (Created page with "Larger team-based build projects will list a number of tasks to complete, ranging from gathering materials and items to physically constructing props from pieces found during the game. These may be mission objectives or long-term improvements for the ship to unlock new facilities. All Build Projects will be displayed in the Taskminders bay. Anyone may contribute until the target is met. If you have an idea for a Build Project, talk to A-COM. ==In-Progress Builds== ===E...")
  • 11:22, 10 August 2026 Keith (Gamerunner) talk contribs created page Maintenance (Created page with "==Fault Cards== Fault Cards are lammies, some of which can be torn open, describing specific item damage or problems. They are handed out by referees and require roleplay, items, or Maintenance to be resolved. If you receive a Fault Card, you must read and follow the prompts on the grey and red side. Only look at the Report side if you have performed a scan. *If someone tries to repair the item normally they are allowed to read the grey side of the card because items ca...")
  • 10:17, 10 August 2026 Keith (Gamerunner) talk contribs created page Repairs (Created page with "You may be required to physically repair various props and set pieces, ranging from inserting missing pieces found in the nearby environment to ad-hoc taping parts together. Please avoid repair methods that will permanently damage props, such as strong adhesives. ==Restoring HP types== ===Restoring Armour=== Items can grant these calls, allowing you to repair Armour and Items. {| class="wikitable" |Charge ||Grants 1 Energy to an item. |- |Repair ||Restores 1 A-HP. |}...")
  • 09:58, 10 August 2026 Keith (Gamerunner) talk contribs created page Engineering (Created page with "==Repairs== Restoring Armour Hit Points and repairing props. ==Maintenance== Resolving Fault effect cards. ==Tech Grids== How to use and alter Tech Grids. ==FABREP Crafting== The item crafting system. ==Build Projects== Long-term ship improvement projects.")
  • 09:51, 10 August 2026 Keith (Gamerunner) talk contribs created page Social Calls (Created page with "These calls should be incorporated into a short phrase to sound more natural in conversation. {| class="wikitable" |Detect ||Followed by a description of what is being detected. |- |Faux Pas ||Smooths over an insult. |- |Fear ||Target is afraid of the user until they are out of sight and hearing range or they are Distracted or Fixated on something else. |- |Fixate ||Target is fully focused on the user while the user maintains line of sight. |- |Pacify ||Target’s emoti...")
  • 09:50, 10 August 2026 Keith (Gamerunner) talk contribs created page Faux Pas and Insults (Created page with "Faux Pas is intended to provide an ability-based “out” for players in sticky situations. Roleplay is still required, but using the call primes crew to know what you’re trying to do and lets them reward you accordingly. Note that Faux Pas isn’t a magic spell – it only works in appropriate situations and with the right supporting roleplay. It also won’t necessarily fully resolve a situation by itself, but will dampen the fallout. Crew are briefed to reward good...")
  • 09:47, 10 August 2026 Keith (Gamerunner) talk contribs created page Carrying and Restraining (Created page with "==Carrying== Anyone can carry an unresisting character by themselves. A resisting character must instead be restrained. ==Restraints== Anyone can roleplay restraining someone with help from one other person by using the “Restrain” call. This includes forcing them to move. You can opt to make your character weaker and need more assistance.")
  • 09:46, 10 August 2026 Keith (Gamerunner) talk contribs created page Theft and Looting (Created page with "You may only steal or loot in-game items, such as tagged items, lammies, or game provided resources (credits, chemicals, materials). *Locked boxes must not be permanently damaged in attempts to open them but you may carefully pick locks or unscrew hinges. *All thefts must be logged in the A-COM Hub within 15 minutes. Any props will be stored with Lost Property and you will keep the tags to put onto your own prop. *You may not use someone else’s physrep without permiss...")
  • 09:46, 10 August 2026 Keith (Gamerunner) talk contribs created page Distracting (Created page with "You may attempt to distract someone through roleplay, making them focus on you and snapping them out of a Fear effect. You must make it clear you are attempting to distract them or otherwise get their focus. Distractions require at least 5 seconds of roleplay or until your target feels you have roleplayed well enough. This is not explicitly a call because it requires your target to opt-in to the effect. They may ignore you if they feel it’s appropriate for the situat...")
  • 09:46, 10 August 2026 Keith (Gamerunner) talk contribs created page Invisibility and Searching (Created page with "==Searching== Players can search other characters or for hidden items in the environment (so long as there is a referee to highlight the item). This does not use a call. Spend at least 5 seconds roleplaying looking in a specific 5ft area, or checking a specific limb of a character (a full body search, with head and torso, will take 30 seconds). Always ask before physically touching someone. You cannot use this rule to find player-hidden objects in the environment. ==De...")
  • 09:45, 10 August 2026 Keith (Gamerunner) talk contribs created page Bribes (Created page with "Bribes represent something valuable that you haven’t obtained during the game – an artifact from your homeworld, an expensive wine, a sought after trading card – whatever you wish. If an NPC is susceptible to bribery, they will value these tokens as a substitute to whatever they’d usually ask for in negotiations. If a player accepts a Bribe, they may then use it on someone else or exchange it with A-COM for the number of credits listed, usually 10 or 100.")
  • 09:45, 10 August 2026 Keith (Gamerunner) talk contribs created page Diplomacy (Created page with "==The Four D's== Every character of note will have a Desire, Decorum, Dynamic, and Deceit written into their briefing. Specific items will allow you to uncover or alter one or more of these points. Desires: What does this character want? Dynamic: How does this character view their relationship with you? Decorum: What does this character consider polite? Deceit: Will this character lie and what about? Consider what these might be for your character, as you may be the tar...")
  • 09:43, 10 August 2026 Keith (Gamerunner) talk contribs created page Social Interactions (Created page with "The goal of these interaction rules is to add structure to an otherwise hard-skill, roleplay dependent game feature, and add limited ways to gain the upper hand in situations while respecting the autonomy of fellow players. == Social Calls == ==Faux Pas and Insults== ==Carrying and Restraining== ==Theft and Looting== ==Distracting== ==Invisibility and Searching== ==The Four D's of Diplomacy== ==Bribes==")
  • 02:08, 10 August 2026 Keith (Gamerunner) talk contribs created page Hazards (Created page with "==Hazard Calls== There are a number of calls that may be shouted out during combat to communicate additional effects. Each call has an associated colour and symbol, which may be used for other game mechanics such as smoke SFX, equipment tags, and chemicals. {| class="wikitable" !Call ||Symbol ||Colour ||Effect |- |Zone ||N/A ||N/A ||This effects everyone within 5ft. |- |Gas ||N/A ||N/A ||This effect is from a gas. |- |Blast X || ||Red ||Deals X damage. If unspecifi...")
  • 02:02, 10 August 2026 Keith (Gamerunner) talk contribs created page Hit Points (Created page with "Hit Points are tracked globally; no matter where you are hit, your total goes down. Each character begins with 3 HP. All lost Hit Points automatically recover overnight. ==Types of Hit Points== There are 3 categories of Hit Points: *Body Hit Points (B-HP): If this reaches 0, you start dying. *Armour Hit Points (A-HP): This protects your body while active. *Energy Hit Points (E-HP): Any forcefield you are wearing is depleted first. Hit Points are always reduced in the...")
  • 02:01, 10 August 2026 Keith (Gamerunner) talk contribs created page Death (Created page with "At 0 B-HP you begin dying. *The standard Death Count is 60 seconds, after which you are dead. *This pauses and resets with the call “Stabilise”. Any additional damage starts the count again. *You cannot move location or use any items, but can talk. *You can make one heroic 5 second act whilst dying, ignoring standard dying rules. You cannot be healed during this act and immediately die once 5 seconds have passed. ==Revival== This game is meant to be one where it is...")
  • 02:01, 10 August 2026 Keith (Gamerunner) talk contribs created page Teleporter (Created page with "Any member of the AES Ardent can use the ship’s teleporter to quickly travel back to the Mission Base. To use the teleporter: *Hit your chest with your palm. *Raise one fist to state that you are now Out of Character. *Walk to the Teleport Pad in the Mission Base, near the A-COM Hub. *Lower your fist to arrive. *Take 1 B-HP damage as you rematerialise. A new prop for the Teleport Pad is currently in development. We’ll upload photos here when it’s done!")
  • 02:00, 10 August 2026 Keith (Gamerunner) talk contribs created page Non-Combatants (Created page with "To opt-out of immediate combat, give the “Thumbs Down” hand signal when someone approaches. If they continue approaching, say “Non-Com”. ==Guidance on Use== If you are unwilling or unable to take part in combat for any reason, you can mark yourself as a non-combatant. Non-com status is designed to physically protect individuals who may be more likely to be injured if hit in combat, or who have limited mobility. The aim is to allow these individuals to fully part...")
  • 01:58, 10 August 2026 Keith (Gamerunner) talk contribs created page Weapons Checking (Created page with "All weapons must be checked by our team before use at the game. Please view our up-to-date rules in each safety section. Our Weapons Check tent is in the MATTOCK area of the Mission Base, near the A-COM Hub. If you have modified the electronics of your Blaster, we recommend emailing a clear photo to safety@ardentspacers.com prior to the event. ==Blaster Safety== ==LARP Weapons== ==Grenades== Grenades are represented by foam, throw-safe objects. They must...")
  • 01:56, 10 August 2026 Keith (Gamerunner) talk contribs created page Combat (Created page with "==Hit Points== Hit points, taking damage, and combat etiquette. ==Death== What to do when your character starts dying, and revival methods. ==Teleporter== Using the Emergency Teleporter to get out of danger. ==Hazards== Game calls and other ways to communicate hazards. ==Non-Combatants== Non-combatant rules and guidance. ==Weapons Checking== Weapons guidelines and our checking process.")
  • 01:46, 10 August 2026 Keith (Gamerunner) talk contribs created page Credits (Redirected page to Currency) Tag: New redirect
  • 01:39, 10 August 2026 Keith (Gamerunner) talk contribs created page Photography (Created page with "If you’d like to join our Official photography team, please get in touch! ==Takedown Requests== If you do not wish to be photographed or have your image uploaded by official photographers, please contact us after booking your ticket or discuss personally with our photographers. If you wish for a photograph of yourself to be removed from an online album, please contact the photographer directly and it will be removed with no questions asked. If you are in the backgrou...")
  • 01:38, 10 August 2026 Keith (Gamerunner) talk contribs created page Artistic Content (Created page with "==Music== Playing music from speakers is allowed during events but must be appropriate to the setting (not something you’d listen to on a modern radio station) and played with consideration to those around you. Most genres are acceptable, not just electronic, though this is the most popular! Avoid all popular modern music as well as theme tunes or sound tracks from well known movies and games. “Filks” and shanties are encouraged as a recreational activity to rais...")
  • 01:38, 10 August 2026 Keith (Gamerunner) talk contribs created page Creative Solutions and Research (Created page with "Not every task needs a suitable item in order to get resolved. Our goal with designing items and tasks is that there are multiple ways to solve problems, including inventive methods players come up with. If you’re unsure whether your inventive solution should work, ask a referee. ==Creative Solution Example== Your friend is injured, and has a TRAUMA card with the symptom Severe Bleeding. Their condition will get worse if left untreated. You’re a fighter not a medic...")
  • 01:36, 10 August 2026 Keith (Gamerunner) talk contribs created page Effect Cards (Created page with "You might find laminated cards out in the environment, or be handed one by a referee. Here are the different types you may encounter. ==Self Ref Cards== Self Ref Cards are found in the environment, giving extra descriptions of the surrounding area and briefing you on any potential game effects. Please read the Self Ref card before interacting with anything nearby. Just reading the Self Ref card will not trigger an effect. Self Ref Cards may vary in appearance, but will...")
  • 01:33, 10 August 2026 Keith (Gamerunner) talk contribs created page Currency (Created page with "==Credits== Credits are the standard currency within the Alliance. They are not the only currency, but they must be accepted by all Alliance planets and traders. This is the sole currency the official stores onboard will use. Credits are represented by 3D printed coins. ==Gaining Money== New characters will receive 500 credits to spend on their starting Equipment. Everyone gains 55 credits per event, or 5 credits per missed event. We plan to include a number of tasks...")
  • 01:31, 10 August 2026 Keith (Gamerunner) talk contribs created page The Game Team (Created page with "==Game Team== Everyone volunteering to run the game, play NPCs, and fight against players comes under the banner of “Game Team”. We avoid using the term “Crew” as it may cause confusion with the player “crew” of the ship. ===Referees=== Anyone wearing a white cap is a referee, involved in running an aspect of the event. They are not playing a character while wearing the cap, but do feel free to approach them if you need help. ===Part-Time Volunteers=== We...")
  • 01:24, 10 August 2026 Keith (Gamerunner) talk contribs created page Safety & Game State Calls (Created page with "==OC / IC== These terms mean “Out of Character” or “In Character”. ==Safety Calls== These calls may be shouted by anyone to quickly inform other players on a matter of real life safety. {| class="wikitable" style="margin:auto" |Non-Com |Signals the user is a Non-Combatant and must not be physically hit. |- |Safety |Pause the game in the immediate area for Out of Character safety. If you pause the game on safety grounds, you may restart it with “Time In” on...")
  • 01:17, 10 August 2026 Keith (Gamerunner) talk contribs created page Expected Behaviour (Created page with "==General Behaviour== We expect all attendees to treat each other with courtesy when they are Out of Character. *Ask permission before touching someone, including for healing roleplay. *Be respectful of others’ boundaries. *Never force someone to go anywhere alone. *We encourage the use of ungendered language when referring to groups. *Endeavour to refer to others using the name and gender they request, both in-character and Out of Character If you feel unable to inte...")
  • 00:50, 10 August 2026 Keith (Gamerunner) talk contribs created page File:KALISTO.ttf
  • 00:50, 10 August 2026 Keith (Gamerunner) talk contribs uploaded File:KALISTO.ttf
  • 00:50, 10 August 2026 Keith (Gamerunner) talk contribs created page File:Rubik-Bold.ttf
  • 00:50, 10 August 2026 Keith (Gamerunner) talk contribs uploaded File:Rubik-Bold.ttf
  • 00:50, 10 August 2026 Keith (Gamerunner) talk contribs created page File:Rubik-Regular.ttf
  • 00:50, 10 August 2026 Keith (Gamerunner) talk contribs uploaded File:Rubik-Regular.ttf
  • 00:32, 10 August 2026 Keith (Gamerunner) talk contribs created page MediaWiki:Timeless.css (Created page with "All CSS here will be loaded for users of the Timeless skin: .mw-body h1.firstHeading { border-bottom: solid 4px black;")
  • 23:43, 9 August 2026 Keith (Gamerunner) talk contribs created page MediaWiki:Vector.css (Created page with "All CSS here will be loaded for users of the Vector skin: =================================== <pre> ===================================: :root { =================================== THEME VARIABLES ===================================: ----------------------------------- Lists -----------------------------------: --ul-list-style-image: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding...")
  • 23:15, 9 August 2026 Keith (Gamerunner) talk contribs created page MediaWiki:Common.js (Created page with "Any JavaScript here will be loaded for all users on every page load.: Full width of content when no TOC: $(function () { var hasTOC = $('#toc').length; if (!hasTOC) { $('#mw-content-text').css('padding-right', '0'); } }());")
  • 23:14, 9 August 2026 Keith (Gamerunner) talk contribs created page MediaWiki:Common.css (Created page with "CSS placed here will be applied to all skins: Make table of contents always visible to the right, if width is big enough: @media screen and (min-width: 800px) { #toc { float: right; position: fixed; top: 150px; margin: 0 0 1em 1em; right: 2em; width: 20em; } #mw-content-text { padding-right: 22em; } }")
  • 23:10, 9 August 2026 Keith (Gamerunner) talk contribs created page Mission Overview (Created page with "Ardent Spacers is a game about exploration, discovery, and first contact with new civilisations. Our rules are focused around encouraging cool roleplay and giving a structure to help players know to interact with the world. The core rules are available in this wiki. == Mission Overview == ===Mission Timings=== *Friday: 8pm to Midnight *Saturday: 10am to Midnight *Sunday: 10am to 2pm You must be set up in the Mission Base before the mission begins on Friday. ==Mission...")
  • 23:08, 9 August 2026 Keith (Gamerunner) talk contribs created page General Rules (Created page with "Ardent Spacers is a game about exploration, discovery, and first contact with new civilisations. Our rules are focused around encouraging cool roleplay and giving a structure to help players know to interact with the world. The core rules are available in this wiki. == Mission Overview == ===Mission Timings=== *Friday: 8pm to Midnight *Saturday: 10am to Midnight *Sunday: 10am to 2pm You must be set up in the Mission Base before the mission begins on Friday. ==Mission...")
  • 22:00, 9 August 2026 Keith (Gamerunner) talk contribs deleted page Template:Equipment List (content was: "{{Navbox |state = uncollapsed |title = Equipment |titlestyle = background:gray; |group1 = Biomed |list1 = 1{{.}}2 |group2 = Combat |list2 = {{{Energy Fields, Test}}} |group3 = Interaction |list3 = |group4 = Engineering_Equipment|Engineer...", and the only contributor was "Keithlchester" (talk))
  • 22:00, 9 August 2026 Keith (Gamerunner) talk contribs deleted page Template:Navbox (content was: "| name = Navbox{{subst:void|Don't change anything on this line. It will change itself when you save.}} | title = {{{tiutle}}} | listclass = hlist | state = {{{state|}}} | above = | image = | group1 = | list1 = | group2 = | list2 = | group3 = | list3 = <!-- ... --> | below =", and the only contributor was "Keithlchester" (talk))
  • 21:33, 9 August 2026 Keith (Gamerunner) talk contribs created page Template:Navbox (Created page with "{{Navbox |bodyclass = |name = {{subst:PAGENAME}} |title = |titlestyle = |image = |above = |group1 = |list1 = |group2 = |list2 = ... |group20 = |list20 = |below = }}")
  • 21:22, 9 August 2026 Keith (Gamerunner) talk contribs created page Template:Equipment List (Created page with "{{Navbox |bodyclass = |name = {{subst:Equipment_List}} |title = Equipment |titlestyle = background:gray; |group1 = Biomed |list1 = [[]]{{.}}[[]] |group2 = Combat |list2 = |group3 = Interaction |list3 = |group4 = Engineer |list4 = }}")
  • 21:01, 9 August 2026 Keith (Gamerunner) talk contribs created page MediaWiki:Sidebar (Created page with " * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki ** specialpages-url|specialpages ** character-creation|Characters * SEARCH * TOOLBOX * LANGUAGES")
  • 20:39, 9 August 2026 Keith (Gamerunner) talk contribs created page Equipment (Created page with "Any prop that deals damage or has an in-game effect is classed as Equipment and must be purchased individually before use. == Tags == All Equipment is represented by a small plastic tag. : Anyone may use Grey tagged equipment with the Alliance logo. : Division-locked equipment will be marked by the Division symbol and colour. You may only use Equipment matching your current Division. : Equipment is not locked to a particular person.")
  • 20:30, 9 August 2026 Keith (Gamerunner) talk contribs created page Character Creation (Created page with "Ardent Spacers is an Item based rules system, instead of a Skill Point system. We want to encourage players to tailor what they do at each event based on their roleplay and what they feel is right for their character, not what skills they have locked into with character progression. Engage with the story, use items to gain new abilities short or long term, and mess around with whatever you find fun to do! == New Characters == At character creation, you get to pick a nu...")
  • 19:47, 9 August 2026 Keith (Gamerunner) talk contribs created page Rules (Created page with "Ardent Spacers is a game about exploration, discovery, and first contact with new civilisations. Our rules are focused around encouraging cool roleplay and giving a structure to help players know to interact with the world. The core rules are available in this wiki, and as a PDF linked here.")
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