Combat Repairs
These tools should look like a device that emits energy of some kind. This can easily be achieved by using a painted blaster, making a device out of foam, or 3D printing one. Tools do not need to be foam or LARP safe weapons, but any protrusions must be rounded and unlikely to cause puncture wounds if fallen upon.
General Ardent Shop
| Item Type |
Name |
Description |
Value
|
| Equipment |
AutoRepairer |
Spend 10 seconds to repair 1 A-HP. |
120 @ Ardent Shop
|
| Equipment |
Grounding Device |
Uses 1 Power Cell to resolve the Static effect. |
80 @ Ardent Shop
|
| Equipment |
Antistatic Box |
Allows bulk storage of tech to prevent Static. |
60 @ Ardent Shop
|
| Mod |
Speed Boost Mk1 |
-2 seconds to repair times. |
40 @ Ardent Shop
|
| Mod |
Double Repair |
Repairs +1 A-HP per use. |
140 @ Ardent Shop
|
General Ardent Shop
| Item Type |
Name |
Description |
Value
|
| Sticker |
Repair Patch |
A sticker that restores up to 3 A-HP. |
8 @ Ardent Shop
|
| Sticker |
Charge Patch |
Provides +1 E-HP. Lost upon depletion or after 1 hour. |
15 @ Ardent Shop
|
| Rip |
AutoRepair Patch |
Fully restore Armour Hit Points. |
15 @ Ardent Shop
|
| Rip |
Quick Patch |
Restore 1 A-HP |
3 @ Ardent Shop
|
| Rip |
Power Cell |
Provides 1 Power |
10 @ Ardent Shop
|
TechGrid
These engineering tools should look as though they can emit energy (with the exception of the System Analyser which is a scanner).
General Ardent Shop
| Item Type |
Name |
Description |
Value
|
| Equipment |
Microsolder |
Add or remove Grid section from an existing TechGrid. |
80 @ Ardent Shop
|
| Equipment |
System Analyser |
Provides additional details about the TechGrid, its purpose, or who made it. |
100 @ Ardent Shop
|
| Equipment |
Disruptor |
Disables a TechGrid for 30 seconds. Uses 1 Power Cell. |
50 @ Ardent Shop
|
| Mod |
Antistatic |
Makes this tool immune to Static. |
40 @ Ardent Shop
|
Taskminder Only
| Item Type |
Name |
Description |
Value
|
| Equipment |
Calibrator |
Use 1 Power to replace 1 word on a TechGrid card. |
100 @ Ardent Shop
|
| Equipment |
Plasmasolder |
Use 1 Power to permanently weld two grid sections together. |
120 @ Ardent Shop
|
Salvaging
Salvage Devices aren’t instant, and require some admin work in the Base, so we recommend fashioning them more as trash compactors or boxes instead of a hand-held device. However, it’s up to you how you want to roleplay the process!
General Ardent Shop
| Item Type |
Name |
Description |
Value
|
| Equipment |
Salvager Mk1 |
Recover 1 Component or Material from Salvage. Cooldown of 1 hour. |
80 @ Ardent Shop
|
| Equipment |
Salvager Mk2 |
Recover 2 Components and/or Materials from Salvage. Cooldown of 1 hour. |
240 @ Ardent Shop
|
| Equipment |
Salvager Mk3 |
Recover 3 Components and/or Materials from Salvage. Cooldown of 1 hour. |
720 @ Ardent Shop
|
| Mod |
Heat-sink Mk1 |
Reduces cooldown by 10 minutes. |
40 @ Ardent Shop
|
| Mod |
Heat-sink Mk2 |
Reduces cooldown by 20 minutes. |
120 @ Ardent Shop
|
| Mod |
Extractor |
Increases the chance of salvaging a Component. |
80 @ Ardent Shop
|
Taskminder Only
| Item Type |
Name |
Description |
Value
|
| Equipment |
Material Scanner |
Gives details of what an item can break down into before Salvaging. |
200 @ Ardent Shop
|
Maintenance
These tools can be analogue or digital.
General Ardent Shop
| Item Type |
Name |
Description |
Value
|
| Equipment |
Maintenance Tool: Green |
Add a Green Gear for Maintenance. Usable once per Maintenance. |
60 @ Ardent Shop
|
| Equipment |
Maintenance Tool: Blue |
Add a Blue Gear for Maintenance. Usable once per Maintenance. |
80 @ Ardent Shop
|
| Equipment |
Maintenance Tool: Yellow |
Add a Yellow Gear for Maintenance. Usable once per Maintenance. |
90 @ Ardent Shop
|
| Mod |
High Quality |
Adds +1 Gear of this Equipment’s colour on use. |
50 @ Ardent Shop
|
Taskminder Only
| Item Type |
Name |
Description |
Value
|
| Equipment |
Reconstructor |
Resolves the Corrode effect using 1 Power. |
100 @ Ardent Shop
|
| Equipment |
Final Adjustor |
You may redraw a Maintenance Gear once per Maintenance. |
200 @ Ardent Shop
|
Expendables
These items are freely provided by the Taskminders. Higher quality variants must be sources in-game from traders.
| Name |
Colour |
Gears |
Result
|
| Fuse |
Blue |
1 |
Success
|
| Fuse |
Green |
1 |
Success
|
| Fuse |
Red |
1 |
Failure
|
| Wire |
Green |
1 |
Success
|
| Wire |
Blue |
1 |
Success
|
| Wire |
Red |
1 |
Failure
|
| Glue |
Yellow |
1 |
Success
|
| Capacitor |
Blue |
1 |
Success
|
| Capacitor |
Red |
1 |
Failure
|
| Transistor |
Blue |
1 |
Success
|
| Diode |
Blue |
1 |
Success
|
| Transformer |
Green |
1 |
Success
|
| Integrated Circuit |
Green |
1 |
Success
|