Cybernetic Items

From Ardent Spacers Wiki

Cybernetics Rules

Cybernetics must be installed through Surgery if purchased during the game. They can be used in addition to any items – ignoring any “only one of this type” item rules.

You have a limit to what can be installed based on standard biology. For example, you cannot have three eyes.

Cybernetics are all internal. If you want to graft a blaster to a replacement limb, the blaster section counts as Equipment still.

Costume Requirements

Cybernetics are optional to physrep, but it is encouraged. If you opt not to physrep them, you must let any surgeon investigating the area know about the cybernetic so they can roleplay accordingly.

Replacement Limbs

A limb that solely works as a limb, without any additional effects, is free and does not require a Tag or Lammie. Replacement limbs can be organically grown or mechanical. They act as regular flesh limbs for any rules effects.

General Implants

Muscular

Name Description Value
Muscle Reinforcement +1 B-HP 200
Trauma Resist Delays Trauma symptoms by 60 seconds. 150

Heart

Name Description Value
Flash Recovery The first time you reach 0HP on an encounter, spend 5 seconds roleplaying a sudden surge of energy to heal your B-HP back to full. 300

Dermal

Name Description Value
InvisiSkin Become Invisible once per encounter. Half your body must be beside an object. 200
Dermal Armour +1 B-HP 200
Antistatic Resist 1 Static call per encounter. 200
Blastproof Reduce Blast X by 1, to a minimum of 1. 300
Dermal Heating Resist Frost once per encounter. 300

Eyes

Name Description Value
Observation Call “Detect X”, where X is an alien species or type of Equipment, once per encounter. 200
Microscopic Vision Allows you to discard and redraw a result from a chance-based mechanic, once per encounter. 200

Training Chips

These augments are usually an internal brain chip, and can be optionally physrepped by a small scar on the head.

MATTOCK Only

Name Description Value
Combat Reflexes +2 B-HP. 300
Restraint Training You may call Restrain by yourself. 300

KENOLAB Only

Name Description Value
Surgeon Allows you to read the Medscan on Health cards. 300
Chemist Treat one chemical token as if it were white (and benign) per puzzle. 300

DIPLO Only

Name Description Value
Psychology Call “Read” once per discussion. 300
Faux Pas Call “Faux Pas” once per discussion. 300

TASKMINDER Only

Name Description Value
Mechanic Allows you to read the Report on Fault cards. 300
Improviser Change one Connector shape when modifying Tech Grids (per puzzle). 300