Blaster Safety

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Revision as of 23:34, 12 August 2026 by Keith (Gamerunner) (talk | contribs) (Created page with "==Blaster Rules== Branded, off-brand, modified, and homemade blaster props are permitted. When purchasing blasters, please check they are compatible with universal style (elite) darts, and not incompatible styles such as the older Xshot. We allow Elite, Mega, and Rival style blasters and darts. All blasters and darts must pass safety checks before use. Blasters must be painted. Painting must be semi-realistic; bright colours are permitted, but they must be a clear pain...")
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Blaster Rules

Branded, off-brand, modified, and homemade blaster props are permitted. When purchasing blasters, please check they are compatible with universal style (elite) darts, and not incompatible styles such as the older Xshot.

We allow Elite, Mega, and Rival style blasters and darts. All blasters and darts must pass safety checks before use.

Blasters must be painted. Painting must be semi-realistic; bright colours are permitted, but they must be a clear painted choice that matches your character concept, and not the default orange/blue of NERF blasters.

FPS Limits

Blasters may be modded to improve performance. We limit modding FPS based on a 1 joule energy limit with standard darts.

  • 130 FPS for Elite and Half-dart blasters
  • 110 FPS for Rival ball blasters
  • 95 FPS for Mega blasters

Electrical Upgrades

Any electrical work must be photographed to show the safety team on request. Lithium battery mods may be used, so long as they are properly housed inside the blaster to protect from mechanical shock. Please bring a heat-proof container for storing batteries.

Ammo

Players must supply their own darts. There is no limit to how many you can bring.

Safety Checks

Be wary when buying off-brand darts; online listings are frequently inaccurate. Official Nerf, universal X-Shot, and Worker darts are generally permitted. Off-brand darts must have a soft head and weigh 1 gram on average.

We are currently investigating approved options for aftermarket rival rounds. So long as they are comparable to official Nerf Rival rounds, they will be permitted.

All darts must be checked prior to use, to ensure they are in good condition and don’t have any large dirt pieces stuck in them. Darts in poor condition will be removed from circulation.

Spot checks will also be done to check the dart is not a banned type. To check your own supplies:

  • For elite style darts, pinch the rubber tip of the dart.
  • If it forms a dip/valley, it is likely to be permitted.
  • If it doesn’t compress or it bulges out, it is likely to be banned.

Permitted Styles

Be wary when buying off-brand darts; online listings are frequently inaccurate. Official Nerf, universal X-Shot, and Worker darts are generally permitted. Off-brand darts must have a soft head and weigh 1 gram on average.

We are currently investigating approved options for aftermarket rival rounds. So long as they are comparable to official Nerf Rival rounds, they will be permitted.

Permitted

Permitted dart styles.
  • NERF Elite
  • NERF Mega
  • NERF Rival
  • NERF Accustrike
  • NERF Demolisher Rocket
  • XShot (universal)
  • Half darts
  • Koosh darts
  • Waffle darts (X-tip, Z-tip, Stacked)
  • Accufake

Banned

Banned dart styles.
  • NERF Dart Tag
  • NERF Vortex
  • BOOMco darts
  • XShot (original style)
  • Ultra Rounds
  • Suction cup
  • Volberry

Velcro darts

  • Full Vinyl Jacket (FVJ)
  • Vinyl Tipped Nipple (VTN)
  • Modified darts

Recycling

Once used, darts cannot be reused before a quick safety check. Players may collect darts after combat to deposit into Ammo Bins to speed up this process. Checked darts will be deposited in camp and on certain missions.

At the end of the event, there will be a site-wide dart sweep which we request everyone assists with. Afterwards, you may replenish your personal stock. Due to damage, please expect to return with around 80% of what you brought. Any darts not collected before leaving an event are considered donations to the game.