Invisibility and Searching
Searching
Players can search other characters or for hidden items in the environment (so long as there is a referee to highlight the item). This does not use a call. Spend at least 5 seconds roleplaying looking in a specific 5ft area, or checking a specific limb of a character (a full body search, with head and torso, will take 30 seconds). Always ask before physically touching someone.
You cannot use this rule to find player-hidden objects in the environment.
Detection
If you hear a Detect call that matches your description or an item you have on you (Detect Lifeform, Detect Human, Detect Blaster, etc), reply with “Ping” like a radar result.
Detection items will list what they Detect.
The Detect call is only reliable against characters, as well as items marked out by referees, since props can’t speak.
Invisibility
Each item that grants Invisibility will have different restrictions on its use. If you break the restrictions, the effect ends.
Raise one finger above your head to show you are invisible. Being invisible only affects sight; other people can still hear you. If someone reacts to your presence, you may state “Invisible” to remind them. This is the only sound that should be treated as Out-of-Character.
Hand Signals
We use two hand signals in this game, please be conscious to use the correct one for Invisibility.
| Fist up | The person is out of the game. Frequently used by Game Team characters who are walking between the OC area and a mission.
You may briefly put your fist up to make an Out of Character clarification or check in. |
| One finger pointing up | The character is invisible but is still present, due to an item effect. |
