Salvaging

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Revision as of 14:41, 11 August 2026 by Keith (Gamerunner) (talk | contribs) (→Equipment)
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When planetside, you’re likely to find some low-quality or broken equipment. This is useless on its own but can be swapped for credits with the Ardent or local traders who will recycle what they can.

Or, you can scrap it yourself.

Due to physical limitations, all salvaging must be processed through the A-COM Hub. Take your Salvage and the device you’re using to break it apart, and you’ll be given Components or Materials that you can use in the FABREP.

Salvaging is randomised from the list of Components and/or Materials used to make the item.

Enemy Tech

Commonly used enemy Equipment, like weapons, is usually classed as Salvage when looted. This is both to stop weapons becoming unsellable items due to market saturation, and to reflect that the items are pretty worn down and not usable by crewmates with their general training.

Equipment

Salvage Devices aren’t instant, and require some admin work in the Base, so we recommend fashioning them more as trash compactors or boxes instead of a hand-held device. However, it’s up to you how you want to roleplay the process!

General Ardent Shop

Item Type Name Description Value
Equipment Salvager Mk1 Recover 1 Component or Material from Salvage. Cooldown of 1 hour. 80 @ Ardent Shop
Equipment Salvager Mk2 Recover 2 Components and/or Materials from Salvage. Cooldown of 1 hour. 240 @ Ardent Shop
Equipment Salvager Mk3 Recover 3 Components and/or Materials from Salvage. Cooldown of 1 hour. 720 @ Ardent Shop
Mod Heat-sink Mk1 Reduces cooldown by 10 minutes. 40 @ Ardent Shop
Mod Heat-sink Mk2 Reduces cooldown by 20 minutes. 120 @ Ardent Shop
Mod Extractor Increases the chance of salvaging a Component. 80 @ Ardent Shop

Taskminder Only

Item Type Name Description Value
Equipment Material Scanner Gives details of what an item can break down into before Salvaging. 200 @ Ardent Shop