Combat Items
Energy Fields
Energy fields are small tech accessories, such as a pin badge, buckle, jewellery, or small handheld unit. They should ideally have a bright colour section or a light to show they are producing an energy field, however this is not compulsory.
Energy fields items do not stack; you may only use one piece of Equipment at a time. You may have multiple energy fields on your character to switch between effects (and disable the others) – but cannot use this to “chain” effects such as passive HP-based forcefields.
General Ardent Shop
| Item Type | Name | Description | Value |
|---|---|---|---|
| Equipment | Forcefield Mk1 | Provides 1 E-HP. Recharges using 1 Power or 5 seconds under a building's forcefield. | 50 |
| Equipment | Forcefield Mk2 | Provides 2 E-HP. Recharges using 1 Power or 5 seconds under a building's forcefield. | 120 |
| Equipment | Forcefield Mk3 | Provides 3 E-HP. Recharges using 1 Power or 5 seconds under a building's forcefield. | 210 |
| Equipment | Camofield Mk1 | Use 1 Power to become Invisible. At least half your body must be beside or behind an object. You may walk slowly. | 100 |
| Equipment | Refractorfield Mk1 | Use 2 Power to become Invisible. You must remain still, but do not need to be near cover. | 150 |
| Mod | Forcefield Boost Mk1 | +1 E-HP. | 50 |
| Mod | Forcefield Boost Mk2 | +2 E-HP. | 120 |
| Mod | Anti-Static | While you have E-HP, you are immune to Static. | 200 |
Armour
Armour requires at least one garment that looks defensive on the upper body:
- Tac vest
- Torso plate armour
- Pair of pauldrons
- Multiple smaller items, such as vambraces with a pauldron
A pair of pauldrons and a full body suit of plate armour grants the same amount of defence when used to represent Basic Armour. Equipment you find during the game may have its own costume requirements. Armour effects do not stack; you may only use one piece of tagged Equipment at a time, and cannot wear multiple to “stack” the effect after each one is depleted.
All armour must be suitable for a sci-fi setting and safe to use in combat. It must not damage melee weapons, not cause injury to yourself or others, and be durable enough to withstand hits without breaking.
Wearing any form of Eye Protection grants +1 A-HP.
General Ardent Shop
| Item Type | Name | Description | Value |
|---|---|---|---|
| Equipment | Light Armour | Grants 1 A-HP. | 30 |
| Equipment | Basic Armour | Grants 2 A-HP. | 50 |
| Equipment | Reinforced Armour | Grants 3 A-HP. | 70 |
| Equipment | Energy Armour | Grants 1 E-HP. | 30 |
| Mod | Armour Plating Upgrade | +1 A-HP. | 40 |
| Mod | Auto Repair Armour | Use 1 Power to fully restore A-HP. | 100 |
| Mod | Forcefield Boost Mk1 | +1 E-HP. | 50 |
Mattock Only
| Item Type | Name | Description | Value |
|---|---|---|---|
| Equipment | Heavy Armour | Grants 4 A-HP. | 80 |
| Mod | Heavy Plating | +2 A-HP. | 60 |
| Mod | Blast Proof | While you have A-HP, only take 1 damage from any Blast call. | 150 |
Blasters
We use toy foam dart blasters to represent blasters. These can be store bought, modded, or home made. You must supply your own Ammo.
Blasters must shoot one of the following types of darts:
- Nerf elite (130FPS limit)
- Nerf rival (110 FPS limit)
- Nerf mega (95 FPS limit)
- Half darts (130FPS limit)
All blasters must be painted to resemble more believable weapons, and not be the standard orange/blue of many off-the-shelf blasters. Moving parts and magazines do not require painting.
Read more about blaster safety here.
Ardent General Shop
| Item Type | Name | Description | Value |
|---|---|---|---|
| Equipment | Mini Blaster (1-03) | A mini blaster, with 1-3 ammo capacity. | 10 |
| Equipment | Basic Blaster (1-12) | A basic blaster, with internal capacity up to 12 ammo. | 20 |
| Equipment | Basic Blaster (1-24) | A basic blaster, with internal capacity up to 24 ammo. | 30 |
| Equipment | Magazine Blaster (2-24) | A magazine blaster that uses magazines of up to 24 ammo all together. | 60 |
| Equipment | Belt Blaster (3-01) | A belt-fed blaster with a maximum belt size of 40. | 120 |
| Mod | Capacity Boost | Raises ammo capacity by 12. | 40 |
| Mod | Laser Charge | Use 1 Power to call Blast on a target within 25ft. | 20 |
| Mod | Plasma Charge | Use X Power to call Blast X on a target within 25ft. | 100 |
| Mod | Ammo Chamber | You can use Special Ammo with this blaster. | 80 |
Mattock Only
| Item Type | Name | Description | Value |
|---|---|---|---|
| Equipment | Mattock Blaster 4-M | A blaster with unlimited internal capacity. Allows for unlimited hoppers. | 100 |
Special Ammo
Only Blasters with the Special Ammo Mod can use Special Ammo. A dart should not be shot when using it; just use the call.
General Ardent Shop
| Item Type | Name | Description | Value |
|---|---|---|---|
| Expendable | Blast Round | Call Blast on one target within 25ft. | 2 |
| Expendable | Plasma Round | Call Blast 5 on one target within 25ft. | 8 |
| Expendable | Static Round | Call Static on one target within 25ft. | 10 |
| Expendable | Corroding Round | Call Corrode on one target within 25ft. | 10 |
| Expendable | Pulse Round | Call Pulse on one target within 25ft. | 4 |
| Expendable | Heal Round | Call Heal on one target within 25ft. | 2 |
| Expendable | Repair Round | Call Repair on one target within 25ft. | 2 |
Melee
Any foam LARP weapon permitted at the large UK fest LARPs will be suitable here. Non-standard weapons such as flails and scythes will be approved on a case-by-case basis.
Melee weapons should avoid iconic fantasy looks where possible: a plain sword is much better than an ice crystal one. We realise sci-fi specific melee weapons aren’t common, but encourage everyone to seek out sci-fi, post-apoc, modern or plain metal designs when buying new props.
Any throwing weapons, such as small knives or bricks, are classed as free items (like ammo) and do not need purchasing in-game. They must be coreless foam props.
We are provisionally allowing comedy items, however they do not cause damage. Foam food, toys, and bottles are all comedy items. Comedy items can only be used in Base. Kitchen equipment that would cause harm if used properly, such as frying pans, are classed as weapons.
Read more about LARP weapon safety here.
General Ardent Shop
| Item Type | Name | Description | Value |
|---|---|---|---|
| Equipment | Small Melee Weapon | A melee weapon between 7 and 18 inches. | 10 |
| Equipment | Standard Weapon | A melee weapon between 18 and 42 inches. | 20 |
| Equipment | Great Weapon | A melee weapon between 42 and 84 inches. | 30 |
| Mod | Stun Charge | Use 1 Power to call “Stun” on contact. | 80 |
| Mod | Static Charge | Use 1 Power to call “Static” on contact. | 100 |
| Mod | Pulse Charge | Use 1 Power to call “Pulse” on contact. | 110 |
Shields
All shields must be suitable to the setting, looking as if they are made from metal or plastic. Basic plain shields, modern, sci-fi, and post-apoc looks are all appropriate. Historical wood-look shields are not suitable and must have a fabric cover.
We allow two types of shield props: Foam Shields and Riot Shields. Foam Shields must follow standard UK LARP requirements. Riot Shields must be modified to have foam padding around the edge, and covering any protrusions.
We do not allow “shield bashing”. Shields are purely to block attacks, and must not be used as a weapon, to push people away, or hold them to the ground.
General Ardent Shop
| Item Type | Name | Description | Value |
|---|---|---|---|
| Equipment | Small Shield | A shield up to 40 cm diameter. | 100 |
Mattock Only
| Item Type | Name | Description | Value |
|---|---|---|---|
| Equipment | Large Shield | A shield over 40cm diameter. | 200 |
| Mod | Absorbent Alloy | Use 1 Power to resist one call. Within 1 hour, you can make that call to a target within 5ft. You cannot resist further calls while one is being “held”. | 120 |
Grenades
Foam, throw-safe LARP weapons are used to represent grenades. Like Throwing Weapons, they must be coreless.
Grenade physrep guidelines:
- Provided by the player
- Throw-safe foam construction, with no rod core
- Up to 12 inches in any dimension
- Weigh under 500g
We do not currently allow players to use airsoft smoke grenades.
General Ardent Shop
| Name | Description | Value |
|---|---|---|
| Blast Grenade | Call Blast Zone around a target. | 6 |
| Plasma Grenade | Call Blast 5 Zone around a target. | 24 |
| Static Grenade | Call Static Zone around a target. | 16 |
| Healing Gas Call | Gas Heal Zone around a target. | 4 |
| Pulse Grenade | Call Pulse Zone around a target. | 8 |
| Stun Grenade | Call Stun Zone around a target. | 12 |
