Tech Grids
Altering the function of a machine, or performing extensive repairs, uses a TechGrid. All TechGrid modifications require specific Equipment and Items.
These TechGrids operate akin to flowcharts. Each grid section has one role and may have a number of wires and pipes going in and out to power it or transfer data.
To repair a TechGrid you must use the information given on each grid section and connect up missing pieces, swap sections that have been installed incorrectly or replace broken components such as batteries.
To alter a TechGrid you must replace either the lammie on a grid section or the entire grid piece, updating any dependent grid pieces or connectors.
TechGrids are themed differently depending on which civilisation built the machine; they also differ between mechanical and programming TechGrids. You must use parts which physically fit for the machine to work at the end.
Equipment
General Ardent Shop
| Item Type | Name | Description | Value |
|---|---|---|---|
| Equipment | Microsolder | Add or remove Grid section from an existing TechGrid. | 80 @ Ardent Shop |
| Equipment | System Analyser | Provides additional details about the TechGrid, its purpose, or who made it. | 100 @ Ardent Shop |
| Equipment | Disruptor | Disables a TechGrid for 30 seconds. Uses 1 Power Cell. | 50 @ Ardent Shop |
| Mod | Antistatic | Makes this tool immune to Static. | 40 @ Ardent Shop |
Taskminder Only
| Item Type | Name | Description | Value |
|---|---|---|---|
| Equipment | Calibrator | Use 1 Power to replace 1 word on a TechGrid card. | 100 @ Ardent Shop |
| Equipment | Plasmasolder | Use 1 Power to permanently weld two grid sections together. | 120 @ Ardent Shop |
