Interaction Items: Difference between revisions

From Ardent Spacers Wiki
Created page with "==Psychology Tools== These devices are scanners or tablets, and should have a screen. {{Psychology Tools}} ==Restraints== These devices emit energy, but should not appear like blasters (with the exception of a taser, which may look like a very small blaster). {{Restraints}} ==Espionage Gear== These items are unique; because they are designed for espionage, they can have a much more varied appearance than other items. {{Espionage Gear}} ==Dossiers== A tablet device,..."
 
 
Line 1: Line 1:
==Psychology Tools==
==Psychology Tools==
These devices are scanners or tablets, and should have a screen.
These devices are scanners, tablets, or wearable sensors.


{{Psychology Tools}}
{{Psychology Tools}}

Latest revision as of 22:39, 17 August 2026

Psychology Tools

These devices are scanners, tablets, or wearable sensors.

General Ardent Shop

Item Type Name Description Value
Equipment Mood Sensor Use 1 Power Cell to resist Read for 5 minutes, dulling your emotions for the duration. 40
Equipment Pacification Sensor Dulls all extremes of emotions when attached to a character. Reply to any Read with Resist. 80

Diplo Only

Item Type Name Description Value
Equipment Kinesics Scanner Use 1 Power Cell to call Read to get a one-word response on the target’s emotional state or reaction. 120
Equipment Detector Interrupter Use 1 Power Cell to call Resist in response to Read or Detect Lie. Your body language is harder to read while equipped. 100
Equipment Lie Detector Use 1 Power Cell to call Detect Lie on a target within 10ft, after they have made a statement. They must respond “Yes” or “No”. 200

Restraints

These devices emit energy, but should not appear like blasters (with the exception of a taser, which may look like a very small blaster).

General Ardent Shop

Item Type Name Description Value
Equipment Taser Use 1 Power to call Stun on a target within 5ft. 120
Equipment Restraint (Post) A paired piece of Equipment. The wearer can freely move; connect with a Restraint Tether to restrict someone’s movement. 50
Equipment Restraint (Tether) A paired piece of Equipment. The wearer must remain within 5ft of the Post. 50
Mod Range Increase Mk1 Increases the range by 5ft. 50

Espionage Gear

These items are unique; because they are designed for espionage, they can have a much more varied appearance than other items.

General Shop Items

Item Type Name Description Value
Equipment Item Tracker Call “Detect [Item]”, using a copy of the item as reference for the device. 100
Equipment Heat Scanner Use 1 Power to call “Detect Invisible”. 120
Equipment Static Pulsar Use 1 Power to call “Static” on a target within 25ft. 100
Equipment Static Beetle Attach to disable an item. 50
Equipment Camo Cloak Use 1 Power to become Invisible. At least half your body must be beside or behind an object. You may walk slowly. 200
Mod Concealer Mod Makes this item immune to Detect calls. 50
Mod Tamper Barrier P3 Registers an item owner. If anyone attempts to use or alter the item, they must expend 3 Power Cells to do so. This mod will reveal that it’s been overridden. 50

Dossiers

A tablet device, a book, or a folder. This item is intended for the user to roleplay storing physical notes they’ve received from A-COM, or waiting for a digital data download. It must have some form of screen or page to read from.

Read more about how to use a Background Dossier here.

Diplo Only

Item Type Name Description Value
Equipment Background Dossier Activate to request a piece of information on one named character’s Desires, Dynamic, or Decorum. This may take some time. Each request requires 1 Power. 200

Teleporters

These props should look like scanners or mobile tablets, not like a blaster.

General Ardent Shop

Item Type Name Description Value
Equipment AES-LINK A mini teleporter, transports 1 tagged/lammied item within 5ft back to the Ardent ship, even if you are outside the Base. Uses 1 Power and hand the item to a referee. Then item will be available for anyone to withdraw after a short period. 50
Equipment AES-TELEPORT A larger short-range teleporter, transports 1 non-crewmate humanoid or smaller within 5ft back to the Ardent Base. Uses 1 Power and deals 1 damage to the target per standard base teleporter rules. 100
Mod Shielded Teleport Mod When transporting live creatures to Base, this removes the damage penalty. Can only be applied to the AES-TELEPORT and never applies to the ambient teleport ability. 300