Surgery: Difference between revisions
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==Performing Surgery== | ==Performing Surgery== | ||
[[File:Healthcardpreviewfront.png | | [[File:Healthcardpreviewfront.png |thumb |Patient Side]] | ||
[[File:Healthcardpreviewback.png | | [[File:Healthcardpreviewback.png |thumb |Medscan Side]] | ||
The Health Card will outline several symptoms and a Rating number. This Rating is the maximum number of cards that you can add to your deck during the procedure. | The Health Card will outline several symptoms and a Rating number. This Rating is the maximum number of cards that you can add to your deck during the procedure. | ||
Revision as of 14:38, 12 August 2026
Some Health Cards, as well as Cybernetic installation, require Surgery.
Surgery is intended to be an intense roleplay scene with the outcome determined by a card draw. As you perform your roleplay, you add the Medicine and Equipment used to a deck, then shuffle and draw a card at the end.
The card will match one of these colours:
| Green | Success |
| Yellow | Complication. The Health card is resolved, but the patient has a side-effect. |
| Red | Failure. The Health card is not resolved, and the patient has a side-effect. |
| Blue | Custom result; explained on the Medicine card. |
Performing Surgery


The Health Card will outline several symptoms and a Rating number. This Rating is the maximum number of cards that you can add to your deck during the procedure.
You create your deck by using Medicines. Each Medicine card will be green, yellow, or blue, and is added directly to the deck when used. You can only use Medicine cards that match at least one symptom, and cannot add any more for a particular symptom after the number after it has been reached.
-
Green Medicine grants a perfect success.
-
Yellow Medicine grants a success with a side effect.
-
Blue Medicine grants a success and has a special, usually positive and long lasting effect.
Some Equipment will add its own card to the deck to help with the surgery or resolve a specific symptom.
As you complete the surgery roleplay, if your Medicine has not met each symptom number, add a red card for each missed amount (this can bring the total number of cards in the deck to above the Rating number).
Then, draw a card to find out your result!
Red Cards
For every symptom rank you don’t meet, add a random Red card to your deck. For example, if the Health card states Infection 3 and you only use one Infection 1 medicine, you would add 2 Red cards to the deck.
-
A Red card that causes bleeding.
Equipment
General Ardent Shop
| Item Type | Name | Description | Value |
|---|---|---|---|
| Equipment | Injector | Required to administer Serum medication. | 120 @ Ardent Shop |
| Equipment | Med Fridge | Allows storage of sensitive medication and chemicals without them deteriorating. | 80 @ Ardent Shop |
| Equipment | Pain Zapper | Resolve PAIN 1. Usable once per surgery. Does not add a card to the Surgery deck. | 60 @ Ardent Shop |
| Equipment | Sterilizer Tool | Resolve INFECTION 1. Usable once per surgery. Does not add a card to the Surgery deck. | 80 @ Ardent Shop |
Kenolab Only
| Item Type | Name | Description | Value |
|---|---|---|---|
| Equipment | MicroVisor | Adds 1 green card to the deck (this counts towards the Rating limit but does not resolve any symptoms). | 100 @ Ardent Shop |
| Equipment | Surgery Scanner | Use 1 Power Cell to open a Health card and reveal its solution. | 150 @ Ardent Shop |
| Equipment | AI Assistant | Removes 1 red card at the end of surgery. | 160 @ Ardent Shop |
Standard Medicine
Medicine is represented by brightly coloured Lammies. These will be blue, green, or yellow. Ignore their colours unless you are using them to perform Surgery.
The Ardent provides a number of basic medicines for use on missions. These are freely available to anyone on the ship, in a comparable way to Mattock’s supply of basic ammunition for all combatants (even though OC you are expected to provide most of your own darts, IC it is provided by the ship).
Kenolab’s supplies are tracked and will dwindle. If too many medicines are withdrawn, Work Orders will be released to resupply the ship’s stock. As the Ardent continues deeper into the galaxy it will become increasingly important to use these resources carefully.
Individuals withdrawing large amounts of medicine may be subject to investigation for proper usage. Those acting for personal gain, against the interest of the ship, will face consequences.
Physical Symptoms
| Name | Colour | Effect | Rules |
|---|---|---|---|
| Clotting Serum | Yellow | Cure BLEEDING 2 | Injector |
| Clotting Serum | Green | Cure BLEEDING 1 | Fridge, Injector |
| Vertigon | Green | Cure DIZZYNESS 1 | |
| Adrenaline Serum | Yellow | Cure FATIGUE 2 | Injector |
| CryoCompress | Green | Cure FEVER 1, OVERHEATING 1 | |
| Willow extract | Green | Cure HEADACHE 1 | Fridge |
| Antibiotics | Yellow | Cure INFECTION 1 | |
| Antibiotics | Green | Cure INFECTION 2 | Fridge |
| Salicylic medication | Green | Cure NAUSEA 1 | Fridge |
| Revigoration cream | Green | Cure NUMBNESS 1 | |
| Painkiller | Green | Cure PAIN 1 | |
| Morphine | Green | Cure PAIN 2 | |
| Painkiller Serum | Green | Reduce all PAIN symptoms by 1 level today. | Fridge, Injector |
| Revival stim | Yellow | Cure UNCONSCIOUS 1 |
Named Conditions
| Name | Colour | Effect | Rules |
|---|---|---|---|
| Messier Pills | Blue | Cure MESSIER FLU 5 | Fridge |
| Bone Gel | Green | Cure BROKEN BONE 1 | |
| Synthetic Universal Blood | Green | Cure BLOOD LOSS 1 in Humans. | Fridge, Injector |
| Standard Biomech Fluid | Green | Cure BLOOD LOSS 1 in Anthroids. | Injector |
| Omdua Substrate Synthesizer | Green | Cure BLOOD LOSS 1 in Omdua. | Fridge, Injector |
| Skala Universal Blood | Green | Cure BLOOD LOSS 1 in Skala. | Injector |
| TesoBar | Blue | Cure BLOOD LOSS 1 in Tever. Apply FATIGUE 1. | |
| Vas/Mus | Green | Cure BLOOD LOSS 1 in Vari. | Fridge, Injector |
| Prussian Blue | Blue | Cure RAD 2 | |
| Activated Charcoal | Blue | Removes all active ingested medicine effects. |
Mental Symptoms
| Name | Colour | Effect | Rules |
|---|---|---|---|
| Mood Suppressant | Blue | Reduce an emotion symptom by 1 level. | |
| Cortisol Booster | Blue | Resolve ANGER 1 | Fridge |
| DeepBreath(™) | Green | Resolve ANXIOUS 1 | |
| Clarity Plus(™) | Green | Resolve CONFUSED 1 | Fridge |
| Stoic(™) | Yellow | Resolve FEAR 1 | |
| Neural salts | Yellow | Resolve FORGETFUL 1 | |
| Fundatizine shot | Yellow | Resolve HAPPINESS 1 | Injector |
| Ground & Focus 2-in-1(™) | Green | Resolve HIGH ENERGY 1 | |
| Stabilisation hormone | Yellow | Resolve IRRITATED 1 | Fridge, Injector |
| Mandoculin jab | Green | Resolve MUTE 1 | Injector |
| ClearSkies(™) | Green | Resolve SADNESS 1 | Fridge |
| Extronol pill | Yellow | Resolve WITHDRAWN 1 |
MegaCorp Medicines
These Medicines are supplied by MegaCorps and are not available for general purchase.
| Name | Colour | Effect | Rules |
|---|---|---|---|
| Virex Stims | Blue | 1-day immunity to FATIGUE | |
| Virex NanoBlood | Blue | 1-day immunity to BLEEDING | |
| Apex Adrenaline | Blue | Resist all injury symptoms for 30 minutes. |
