Calls List: Difference between revisions

From Ardent Spacers Wiki
 
Line 10: Line 10:
==Hand Signals==
==Hand Signals==
{{Hand Signals}}
{{Hand Signals}}
===Checking In===
{{Check In Signals}}


==Game Effect Calls==
==Game Effect Calls==

Latest revision as of 19:03, 11 August 2026

A full list of all calls present in the game.

OC Calls

Safety Calls

Non-Com Signals the user is a Non-Combatant and must not be physically hit.
Safety Pause the game in the immediate area for Out of Character safety. If you pause the game on safety grounds, you may restart it with “Time In” once the situation is resolved if there is no referee involved.

Referee Calls

Time In Starts or resumes In-Game time.
Time Out Ends In-Game time for the day.
Time Freeze Pauses the game, so something can happen instantaneously.

Hand Signals

Fist up The person is out of the game. Frequently used by Game Team characters who are walking between the OC area and a mission.

You may briefly put your fist up to make an Out of Character clarification or check in.

One finger pointing up The character is invisible but is still present, due to an item effect.

Checking In

OK Everything alright?
Thumbs up Yes, continue as is.
Point up I want this to get more intense if you do too.
Wave hand Unsure, start de-escalating.
Thumbs down No, stop this roleplay.

Game Effect Calls

Hazards

Call Symbol Colour Effect
Zone N/A N/A This effects everyone within 5ft.
Gas N/A N/A This effect is from a gas.
Blast X Red Deals X damage. If unspecified, take 1 damage.
Corrode Orange Target item or body part is unusable until resolved.
Effect Black A description of the effect will follow.
Frost Blue Target cannot use items, struggling with their hand-eye coordination.
Pulse Purple Pushes the target away by 5 paces.
Rad Green Gain 1 rank of Radiation.
Static Yellow Target item (or character’s cybernetics) cannot use its written game effects until resolved. You may still use the physrep (ie Blasters may be shot).
Stun Pink Stuns target for 5 seconds, or until injured, whichever is shorter.

Social Effects

Detect Followed by a description of what is being detected.
Faux Pas Smooths over an insult.
Fear Target is afraid of the user until they are out of sight and hearing range or they are Distracted or Fixated on something else.
Fixate Target is fully focused on the user while the user maintains line of sight.
Pacify Target’s emotions are dulled for 5 minutes unless otherwise specified, making them resistant to Read attempts.
Read Target must give a one word response describing their current opinion or emotional state.
Resist A response to show a call had no effect. This is the only call listed here that doesn’t require a sentence.
Restrain The target is physically restrained and cannot move. Items can grant this call without roleplay.

Healing

Heal Restores 1 HP
Stabilise Pauses and resets a Death Count

Repairing

Charge Grants 1 Energy to an item.
Repair Restores 1 A-HP.