Calls List: Difference between revisions
From Ardent Spacers Wiki
Created page with "A full list of all calls present in the game. ==OC Calls== ===Safety Calls== {{Safety Calls}} ===Referee Calls=== {{Referee Calls}} ==Hand Signals== {{Hand Signals}} ==Game Effect Calls== ===Hazards=== {{Hazard Calls}} ===Social Effects=== {{Social Calls}} ===Healing=== {{Healing Calls}} ===Repairing=== {{Repair Calls}}" |
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==OC Calls== | ==OC Calls== | ||
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Revision as of 19:03, 11 August 2026
A full list of all calls present in the game.
OC Calls
Safety Calls
| Non-Com | Signals the user is a Non-Combatant and must not be physically hit. |
| Safety | Pause the game in the immediate area for Out of Character safety. If you pause the game on safety grounds, you may restart it with “Time In” once the situation is resolved if there is no referee involved. |
Referee Calls
| Time In | Starts or resumes In-Game time. |
| Time Out | Ends In-Game time for the day. |
| Time Freeze | Pauses the game, so something can happen instantaneously. |
Hand Signals
| Fist up | The person is out of the game. Frequently used by Game Team characters who are walking between the OC area and a mission.
You may briefly put your fist up to make an Out of Character clarification or check in. |
| One finger pointing up | The character is invisible but is still present, due to an item effect. |
Game Effect Calls
Hazards
Social Effects
| Detect | Followed by a description of what is being detected. |
| Faux Pas | Smooths over an insult. |
| Fear | Target is afraid of the user until they are out of sight and hearing range or they are Distracted or Fixated on something else. |
| Fixate | Target is fully focused on the user while the user maintains line of sight. |
| Pacify | Target’s emotions are dulled for 5 minutes unless otherwise specified, making them resistant to Read attempts. |
| Read | Target must give a one word response describing their current opinion or emotional state. |
| Resist | A response to show a call had no effect. This is the only call listed here that doesn’t require a sentence. |
| Restrain | The target is physically restrained and cannot move. Items can grant this call without roleplay. |
Healing
| Heal | Restores 1 HP |
| Stabilise | Pauses and resets a Death Count |
Repairing
| Charge | Grants 1 Energy to an item. |
| Repair | Restores 1 A-HP. |
