Safety & Game State Calls: Difference between revisions
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These calls may only be used by referees. | These calls may only be used by referees. | ||
{ | {{Referee Calls}} | ||
==Check In Signals== | ==Check In Signals== | ||
Latest revision as of 19:01, 11 August 2026
OC / IC
These terms mean “Out of Character” or “In Character”.
Safety Calls
These calls may be shouted by anyone to quickly inform other players on a matter of real life safety.
| Non-Com | Signals the user is a Non-Combatant and must not be physically hit. |
| Safety | Pause the game in the immediate area for Out of Character safety. If you pause the game on safety grounds, you may restart it with “Time In” once the situation is resolved if there is no referee involved. |
Referee Calls
These calls may only be used by referees.
| Time In | Starts or resumes In-Game time. |
| Time Out | Ends In-Game time for the day. |
| Time Freeze | Pauses the game, so something can happen instantaneously. |
Check In Signals
These hand signals may be used at any point to check in and calibrate roleplay. Please note that this also includes combat. A thumbs down signal must immediately end attacks on that person.
| OK | Everything alright? |
| Thumbs up | Yes, continue as is. |
| Point up | I want this to get more intense if you do too. |
| Wave hand | Unsure, start de-escalating. |
| Thumbs down | No, stop this roleplay. |
Hand Signals
These hand signals denote whether someone is present or visible in the game.
| Fist up | The person is out of the game. Frequently used by Game Team characters who are walking between the OC area and a mission.
You may briefly put your fist up to make an Out of Character clarification or check in. |
| One finger pointing up | The character is invisible but is still present, due to an item effect. |
