Salvaging: Difference between revisions
Created page with "When planetside, you’re likely to find some low-quality or broken equipment. This is useless on its own but can be swapped for credits with the Ardent or local traders who will recycle what they can. Or, you can scrap it yourself. Due to physical limitations, all salvaging must be processed through the A-COM Hub. Take your Salvage and the device you’re using to break it apart, and you’ll be given Components or Materials that you can use in the FABREP. Salvaging..." |
|||
| Line 13: | Line 13: | ||
Salvage Devices aren’t instant, and require some admin work in the Base, so we recommend fashioning them more as trash compactors or boxes instead of a hand-held device. However, it’s up to you how you want to roleplay the process! | Salvage Devices aren’t instant, and require some admin work in the Base, so we recommend fashioning them more as trash compactors or boxes instead of a hand-held device. However, it’s up to you how you want to roleplay the process! | ||
{ | {{Salvaging}} | ||
{ | |||
Latest revision as of 14:41, 11 August 2026
When planetside, you’re likely to find some low-quality or broken equipment. This is useless on its own but can be swapped for credits with the Ardent or local traders who will recycle what they can.
Or, you can scrap it yourself.
Due to physical limitations, all salvaging must be processed through the A-COM Hub. Take your Salvage and the device you’re using to break it apart, and you’ll be given Components or Materials that you can use in the FABREP.
Salvaging is randomised from the list of Components and/or Materials used to make the item.
Enemy Tech
Commonly used enemy Equipment, like weapons, is usually classed as Salvage when looted. This is both to stop weapons becoming unsellable items due to market saturation, and to reflect that the items are pretty worn down and not usable by crewmates with their general training.
Equipment
Salvage Devices aren’t instant, and require some admin work in the Base, so we recommend fashioning them more as trash compactors or boxes instead of a hand-held device. However, it’s up to you how you want to roleplay the process!
General Ardent Shop
| Item Type | Name | Description | Value |
|---|---|---|---|
| Equipment | Salvager Mk1 | Recover 1 Component or Material from Salvage. Cooldown of 1 hour. | 80 @ Ardent Shop |
| Equipment | Salvager Mk2 | Recover 2 Components and/or Materials from Salvage. Cooldown of 1 hour. | 240 @ Ardent Shop |
| Equipment | Salvager Mk3 | Recover 3 Components and/or Materials from Salvage. Cooldown of 1 hour. | 720 @ Ardent Shop |
| Mod | Heat-sink Mk1 | Reduces cooldown by 10 minutes. | 40 @ Ardent Shop |
| Mod | Heat-sink Mk2 | Reduces cooldown by 20 minutes. | 120 @ Ardent Shop |
| Mod | Extractor | Increases the chance of salvaging a Component. | 80 @ Ardent Shop |
Taskminder Only
| Item Type | Name | Description | Value |
|---|---|---|---|
| Equipment | Material Scanner | Gives details of what an item can break down into before Salvaging. | 200 @ Ardent Shop |
