Surgery: Difference between revisions

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|Clotting Serum ||Yellow ||Cure BLEEDING 2 ||Injector
|Clotting Serum ||Yellow ||Cure BLEEDING 2 ||Injector
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|Clotting Serum ||Green ||Cure[BLEEDING 1 ||
|Clotting Serum ||Green ||Cure BLEEDING 1 ||
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|Vertigon ||Green ||Cure DIZZYNESS 1 ||
|Vertigon ||Green ||Cure DIZZYNESS 1 ||

Revision as of 19:38, 10 August 2026

Some Health Cards, as well as Cybernetic installation, require Surgery.

Surgery is intended to be an intense roleplay scene with the outcome determined by a card draw. As you perform your roleplay, you add the Medicine and Equipment used to a deck, then shuffle and draw a card at the end.

The card will match one of these colours:

Green Success
Yellow Complication. The Health card is resolved, but the patient has a side-effect.
Red Failure. The Health card is not resolved, and the patient has a side-effect.
Blue Custom result; explained on the Medicine card.

Performing Surgery

The Health Card will outline several symptoms and a Rating number. This Rating is the maximum number of cards that you can add to your deck during the procedure.

You create your deck by using Medicines. Each Medicine card will be green, yellow, or blue, and is added directly to the deck when used. You can only use Medicine cards that match at least one symptom, and cannot add any more for a particular symptom after the number after it has been reached.

Some Equipment will add its own card to the deck to help with the surgery or resolve a specific symptom.

As you complete the surgery roleplay, if your Medicine has not met each symptom number, add a red card for each missed amount (this can bring the total number of cards in the deck to above the Rating number).

Then, draw a card to find out your result!

Red Cards

For every symptom rank you don’t meet, add a random Red card to your deck. For example, if the Health card states Infection 3 and you only use one Infection 1 medicine, you would add 2 Red cards to the deck.

Equipment

Item Type Name Description Value
Equipment Injector Required to administer Serum medication. 120 @ Ardent Shop
Equipment Med Fridge Allows storage of sensitive medication and chemicals without them deteriorating. 80 @ Ardent Shop
Equipment Pain Zapper Use 1 Power to resolve PAIN 1. Does not add a card to the Surgery deck. 60 @ Ardent Shop
Equipment Sterilizer Tool User 1 Power to resolve INFECTION 1. Does not add a card to the Surgery deck. 80 @ Ardent Shop

Kenolab Only

Item Type Name Description Value
Equipment MicroVisor Adds 1 green card to the deck (this counts towards the Rating limit but does not resolve any symptoms). 100 @ Ardent Shop
Equipment Surgery Scanner Use 1 Power Cell to open a Health card and reveal its solution. 150 @ Ardent Shop
Equipment AI Assistant Removes 1 red card at the end of surgery. 160 @ Ardent Shop

Standard Medicine

Medicine is represented by brightly coloured Lammies. These will be blue, green, or yellow. Ignore their colours unless you are using them to perform Surgery.

Physical Symptoms

Name Colour Effect Rules
Clotting Serum Yellow Cure BLEEDING 2 Injector
Clotting Serum Green Cure BLEEDING 1
Vertigon Green Cure DIZZYNESS 1
Adrenaline Serum Yellow Cure FATIGUE 2 Injector
CryoCompress Green Cure FEVER 1, OVERHEATING 1
Willow extract Green Cure HEADACHE 1
Antibiotics Yellow Cure INFECTION 1
Antibiotics Green Cure INFECTION 2 Fridge
Salicylic medication Green Cure NAUSEA 1
Revigoration cream Green Cure NUMBNESS 1
Painkiller Green Cure PAIN 1
Morphine Green Cure PAIN 2
Painkiller Serum Green Reduce all PAIN symptoms by 1 level today.
Revival stim Yellow Cure UNCONSCIOUS 1

Named Conditions

Name Colour Effect Rules
Messier Pills Blue Cure MESSIER FLU 5 Fridge
Bone Gel Green Cure BROKEN BONE 1
Synthetic Universal Blood Green Cure BLOOD LOSS 1 in Humans. Fridge
Prussian Blue Blue Cure RAD 2
Activated Charcoal Blue Removes all active ingested medicine effects.

Mental Symptoms

Name Colour Effect Rules
Mood Suppressant Blue Reduce an emotion symptom by 1 level.
Cortisol Booster Blue Resolve ANGER 1
DeepBreath(™) Resolve ANXIOUS 1
Clarity Plus(™) Resolve CONFUSED 1
Stoic(™) Resolve FEAR 1
Neural salts Resolve FORGETFUL 1
Fundatizine shot Resolve HAPPINESS 1 Injector
Ground & Focus 2-in-1(™) Resolve HIGH ENERGY 1
Stabilisation hormone Resolve IRRITATED 1
Mandoculin jab Resolve MUTE 1 Injector
ClearSkies(™) Resolve SADNESS 1
Extronol pill Resolve WITHDRAWN 1

MegaCorp Specific

Name Colour Effect Rules
Virex Stims Blue 1-day immunity to FATIGUE
Virex NanoBlood Blue 1-day immunity to BLEEDING
Apex Adrenaline Blue Resist all injury symptoms for 30 minutes.