Safety & Game State Calls: Difference between revisions

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These calls may be shouted by anyone to quickly inform other players on a matter of real life safety.
These calls may be shouted by anyone to quickly inform other players on a matter of real life safety.


{| class="wikitable"
{{Safety Calls}}
|Non-Com  ||Signals the user is a Non-Combatant and must not be physically hit.
|-
|Safety   ||Pause the game in the immediate area for Out of Character safety. If you pause the game on safety grounds, you may restart it with “Time In” once the situation is resolved if there is no referee involved.
|}


==Referee Calls==
==Referee Calls==

Revision as of 18:59, 11 August 2026

OC / IC

These terms mean “Out of Character” or “In Character”.

Safety Calls

These calls may be shouted by anyone to quickly inform other players on a matter of real life safety.

Non-Com Signals the user is a Non-Combatant and must not be physically hit.
Safety Pause the game in the immediate area for Out of Character safety. If you pause the game on safety grounds, you may restart it with “Time In” once the situation is resolved if there is no referee involved.

Referee Calls

These calls may only be used by referees.

Time In Starts or resumes In-Game time.
Time Out Ends In-Game time for the day.
Time Freeze Pauses the game, so something can happen instantaneously.

Check In Signals

These hand signals may be used at any point to check in and calibrate roleplay. Please note that this also includes combat. A thumbs down signal must immediately end attacks on that person.

OK Everything alright?
Thumbs up Yes, continue as is.
Point up I want this to get more intense if you do too.
Wave hand Unsure, start de-escalating.
Thumbs down No, stop this roleplay.

Game Signals

These hand signals denote whether someone is present or visible in the game.

Fist up The person is out of the game. Frequently used by Game Team characters who are walking between the OC area and a mission.

You may briefly put your fist up to make an Out of Character clarification or check in.

One finger pointing up The character is invisible but is still present, due to an item effect.