Code of Conduct: Difference between revisions

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===6.4 These guidelines can be superseded by event-specific dress codes===
===6.4 These guidelines can be superseded by event-specific dress codes===
6.4 These guidelines may be superseded by specific dress codes or codes of conduct for specific scheduled events. These will be advertised in advance and any changes to the code of conduct will need explicitly agreeing to before attendance.
6.4 These guidelines may be superseded by specific dress codes or codes of conduct for specific scheduled events. These will be advertised in advance and any changes to the code of conduct will need explicitly agreeing to before attendance.
===6.5 Camp Planning===
6.5 Our events plan the in-character campsite layouts with the assistance of camp planners.
6.5.1 You must follow the camp planner’s instructions on where to set up your in-character tents.
6.5.2 You must make the camp planner aware of any requirements you have for your setup, including size and number of tents, location preferences, accessibility needs, electricity needs, and attendee avoidances.
6.5.3 Camp planners will prioritise requests in this order: physical and mental wellbeing (including avoidances), game-mandated requirements, every group having 1 communal in-character tent, all tents being in-character, groups being together in their preferred setup structure, neighbour requests.
6.5.4 We hope to be able to fill all attendee’s camping preferences, and will contact individuals when we aren’t able to fill their requests.
===6.6 Suitable music===
6.6 Music played during Time In must be suitable for the setting.
6.6.1 Music must not be immersion breaking.
6.6.2 Where music does not fit our criteria we reserve the right to insist it is turned off.
6.6.3 The game team reserves the right to determine what fits the criteria (or not).
===6.7 Turning music down===
6.7 We reserve the right to ask you to turn down music or quieten down your activities if you are causing a disturbance to other attendees, regardless of the time.
===6.8 Noise curfews===
6.8 Each venue will have a different noise curfew, after which no loud SFX or loud music should be played. The noise curfew will be listed in the event welcome pack or venue information.


==Section 7: Alcohol, Intoxication, and Other Drugs==
==Section 7: Alcohol, Intoxication, and Other Drugs==

Revision as of 23:03, 12 August 2026

0.1 Your ( “You” / “Your” ) attendance at one of our events ( “the Event” ) by Fakelore Games ( “the Event Organiser” / “Our” / “We” ) is subject to the following Code of Conduct ( “CoC” ).

0.2 Our conduct rules apply equally to all attendees of an Event, at all times during an event.

0.3 “Jokingly” breaching rules is still a breach of rules. Excuses of an action being “in character”, ignorance of the rules, and inebriation will not be accepted.

Section 1: Registration and Identification

1.1 Age Limits

1.1 All attendees must be 18 or over by the time of their arrival at the event.

1.2 If we are given cause to question your age

1.2 If we are given cause to question your age, we reserve the right to request an ID check to ensure you are 18 or over.

1.2.1 ID must be valid in date, showing your name, age, and photo.

1.2.2 Your account name must match your ID.

1.2.3 If there are any discrepancies, you must inform us in advance.

1.2.4 ID checks cannot be done digitally or in advance.

1.2.5 If you request that your data held by us is deleted under GDPR, you will need to verify your age again the next time you attend an event.

1.2.6 We will not take photographs of or store copies of your ID.

1.2.7 You may request for your ID check to be done in private, by your choice of our approved ID checkers.

1.2.8 Use of fake ID will result in immediate removal from the event and a minimum of a 2-year ban.

1.3 Refusing entry

1.3 Fakelore Games reserves the right to cancel registration or refuse entry to the Event venue to any person without giving reason. If you feel that you have been unfairly refused access, you may raise a complaint to contact@fakeloregames.com

1.3.1 We may use past reported behaviour from outside of our Events, including convictions or pending trials in the public record, to form rulings or bans for individuals at our discretion.

1.4 You must be a registered attendee to enter the Event space

1.4 Only registered attendees may enter the Event space.

1.4.1 You may not participate in the event if you do not have a fully paid attendance ticket unless you have gained written permission from the Event Organiser. You will be deemed as trespassing and, should you have an accident on site, will be 100% liable for any injuries. Neither Fakelore Games or our venue shall bear any liability for trespassers. If you are caught trespassing, you will be removed from the venue and the police may be notified.

1.4.2 You may enter the event space without a ticket or prior written permission only if you are dropping off or collecting attendees, or assisting them to set up or pack down. You will be signed in at arrival and must sign out when you leave. If you arrive during the game, you will only be permitted entry to the out-of-character spaces except in extenuating circumstances.

1.5 Event badges

1.5 Some of our events use identity badges (“ID badges”). For these events, your ID badge must be on your person at all times.

1.5.1 You must not loan out your ID badge to anyone under any circumstance.

1.5.2 If you are found to have loaned out your ID badge to a trespasser, you will both be asked to leave the event and may incur a temporary or permanent ban.

Section 2: General Behaviour and Themes

Section 3: IC and OC Conflict

Section 4: Sexual Conduct

Section 5: Combat and Physical Contact

Section 6: Costume and Camp Environment

6.1 Accessibility aids are not considered immersion breaking

6.1 Use of access aids and services is never considered immersion breaking.

6.1.1 Access aids are not required to follow in-game costuming rules.

6.2 We will ask attendees to remove inappropriate items

6.2 We reserve the right to ask attendees to remove any costumes, accessories, items of clothing, imagery or material that may cause offence to other attendees, staff, or members of the public. This also includes tent decorations, flyers and business cards, car decorations, or drawings.

6.2.1 It is not permitted to display any sign, symbol or clothing that bears resemblance to (or is commonly associated with) any organisation, party or political ideology that generally causes offence.

6.3 Nudity and explicit clothing is not permitted in public spaces

6.3 Nudity, and/or the wearing of explicit sex clothing/accessories, is considered inappropriate in any public spaces.

6.3.1 Nudity is defined as exposure of genitals or exposure of body parts that would be inappropriate in a general public setting. We realise this is not a genderless ruling, but is made in line with our other clothing rulings to avoid causing offence to other attendees, staff, or members of the general public.

6.3.2 Attendees are not to enter public areas while wearing costumes or items of clothing that are construed as being inappropriate or of an explicitly sexual nature, and we reserve the right to request attendees to remove or cover up such items.

6.4 These guidelines can be superseded by event-specific dress codes

6.4 These guidelines may be superseded by specific dress codes or codes of conduct for specific scheduled events. These will be advertised in advance and any changes to the code of conduct will need explicitly agreeing to before attendance.

6.5 Camp Planning

6.5 Our events plan the in-character campsite layouts with the assistance of camp planners.

6.5.1 You must follow the camp planner’s instructions on where to set up your in-character tents.

6.5.2 You must make the camp planner aware of any requirements you have for your setup, including size and number of tents, location preferences, accessibility needs, electricity needs, and attendee avoidances.

6.5.3 Camp planners will prioritise requests in this order: physical and mental wellbeing (including avoidances), game-mandated requirements, every group having 1 communal in-character tent, all tents being in-character, groups being together in their preferred setup structure, neighbour requests.

6.5.4 We hope to be able to fill all attendee’s camping preferences, and will contact individuals when we aren’t able to fill their requests.

6.6 Suitable music

6.6 Music played during Time In must be suitable for the setting.

6.6.1 Music must not be immersion breaking.

6.6.2 Where music does not fit our criteria we reserve the right to insist it is turned off.

6.6.3 The game team reserves the right to determine what fits the criteria (or not).

6.7 Turning music down

6.7 We reserve the right to ask you to turn down music or quieten down your activities if you are causing a disturbance to other attendees, regardless of the time.

6.8 Noise curfews

6.8 Each venue will have a different noise curfew, after which no loud SFX or loud music should be played. The noise curfew will be listed in the event welcome pack or venue information.

Section 7: Alcohol, Intoxication, and Other Drugs

7.1 Be responsible with your drinking

7.1 Attendees are reminded to consume alcohol responsibly. Excessive drinking is discouraged, and individuals exhibiting disruptive or intoxicated behaviour may be removed from any event space to ensure the safety and comfort of all participants.

7.1.1 Anyone intoxicated to the point of incapacity may be escorted to their tent or sleeping quarters, or ejected from the event.

7.1.2 You are expected to drink responsibly and know your own limits.

7.2 No combat after passing the driving limit

7.2 Anyone suspected of being over the driving limit for alcohol consumption will not be permitted to take part in any combat or battles until they are sober.

7.3 Licensed premises

7.3 For venues with licensed premises;

7.3.1 If you appear to be intoxicated, any bar staff are legally required to refuse service for further alcoholic beverages for yourself, or someone attempting to purchase on your behalf.

7.3.2 Any on-site bar reserves the right to refuse service to anyone at any time. 7.3.3 It is prohibited to consume alcohol within licensed spaces which has not been purchased from that premises.