Surgery: Difference between revisions
| Line 99: | Line 99: | ||
|Bone Gel ||Green ||Cure BROKEN BONE 1 || | |Bone Gel ||Green ||Cure BROKEN BONE 1 || | ||
|- | |- | ||
|Synthetic Universal Blood ||Green ||Cure BLOOD LOSS 1 in Humans. ||Fridge | |Synthetic Universal Blood ||Green ||Cure BLOOD LOSS 1 in Humans. ||Fridge, Injector | ||
|- | |||
|Standard Biomech Fluid ||Green ||Cure BLOOD LOSS 1 in Anthroids. ||Injector | |||
|- | |||
|Omdua Substrate Synthesizer ||Green ||Cure BLOOD LOSS 1 in Omdua. ||Fridge, Injector | |||
|- | |||
|Skala Universal Blood ||Green ||Cure BLOOD LOSS 1 in Skala. ||Injector | |||
|- | |||
|TesoBar ||Blue ||Cure BLOOD LOSS 1 in Tever. Apply FATIGUE 1. || | |||
|- | |||
|Vas/Mus ||Green ||Cure BLOOD LOSS 1 in Vari. ||Fridge, Injector | |||
|- | |- | ||
|Prussian Blue ||Blue ||Cure RAD 2 || | |Prussian Blue ||Blue ||Cure RAD 2 || | ||
Revision as of 19:43, 10 August 2026
Some Health Cards, as well as Cybernetic installation, require Surgery.
Surgery is intended to be an intense roleplay scene with the outcome determined by a card draw. As you perform your roleplay, you add the Medicine and Equipment used to a deck, then shuffle and draw a card at the end.
The card will match one of these colours:
| Green | Success |
| Yellow | Complication. The Health card is resolved, but the patient has a side-effect. |
| Red | Failure. The Health card is not resolved, and the patient has a side-effect. |
| Blue | Custom result; explained on the Medicine card. |
Performing Surgery
The Health Card will outline several symptoms and a Rating number. This Rating is the maximum number of cards that you can add to your deck during the procedure.
You create your deck by using Medicines. Each Medicine card will be green, yellow, or blue, and is added directly to the deck when used. You can only use Medicine cards that match at least one symptom, and cannot add any more for a particular symptom after the number after it has been reached.
Some Equipment will add its own card to the deck to help with the surgery or resolve a specific symptom.
As you complete the surgery roleplay, if your Medicine has not met each symptom number, add a red card for each missed amount (this can bring the total number of cards in the deck to above the Rating number).
Then, draw a card to find out your result!
Red Cards
For every symptom rank you don’t meet, add a random Red card to your deck. For example, if the Health card states Infection 3 and you only use one Infection 1 medicine, you would add 2 Red cards to the deck.
Equipment
| Item Type | Name | Description | Value |
|---|---|---|---|
| Equipment | Injector | Required to administer Serum medication. | 120 @ Ardent Shop |
| Equipment | Med Fridge | Allows storage of sensitive medication and chemicals without them deteriorating. | 80 @ Ardent Shop |
| Equipment | Pain Zapper | Use 1 Power to resolve PAIN 1. Does not add a card to the Surgery deck. | 60 @ Ardent Shop |
| Equipment | Sterilizer Tool | User 1 Power to resolve INFECTION 1. Does not add a card to the Surgery deck. | 80 @ Ardent Shop |
Kenolab Only
| Item Type | Name | Description | Value |
|---|---|---|---|
| Equipment | MicroVisor | Adds 1 green card to the deck (this counts towards the Rating limit but does not resolve any symptoms). | 100 @ Ardent Shop |
| Equipment | Surgery Scanner | Use 1 Power Cell to open a Health card and reveal its solution. | 150 @ Ardent Shop |
| Equipment | AI Assistant | Removes 1 red card at the end of surgery. | 160 @ Ardent Shop |
Standard Medicine
Medicine is represented by brightly coloured Lammies. These will be blue, green, or yellow. Ignore their colours unless you are using them to perform Surgery.
Physical Symptoms
| Name | Colour | Effect | Rules |
|---|---|---|---|
| Clotting Serum | Yellow | Cure BLEEDING 2 | Injector |
| Clotting Serum | Green | Cure BLEEDING 1 | |
| Vertigon | Green | Cure DIZZYNESS 1 | |
| Adrenaline Serum | Yellow | Cure FATIGUE 2 | Injector |
| CryoCompress | Green | Cure FEVER 1, OVERHEATING 1 | |
| Willow extract | Green | Cure HEADACHE 1 | |
| Antibiotics | Yellow | Cure INFECTION 1 | |
| Antibiotics | Green | Cure INFECTION 2 | Fridge |
| Salicylic medication | Green | Cure NAUSEA 1 | |
| Revigoration cream | Green | Cure NUMBNESS 1 | |
| Painkiller | Green | Cure PAIN 1 | |
| Morphine | Green | Cure PAIN 2 | |
| Painkiller Serum | Green | Reduce all PAIN symptoms by 1 level today. | |
| Revival stim | Yellow | Cure UNCONSCIOUS 1 |
Named Conditions
| Name | Colour | Effect | Rules |
|---|---|---|---|
| Messier Pills | Blue | Cure MESSIER FLU 5 | Fridge |
| Bone Gel | Green | Cure BROKEN BONE 1 | |
| Synthetic Universal Blood | Green | Cure BLOOD LOSS 1 in Humans. | Fridge, Injector |
| Standard Biomech Fluid | Green | Cure BLOOD LOSS 1 in Anthroids. | Injector |
| Omdua Substrate Synthesizer | Green | Cure BLOOD LOSS 1 in Omdua. | Fridge, Injector |
| Skala Universal Blood | Green | Cure BLOOD LOSS 1 in Skala. | Injector |
| TesoBar | Blue | Cure BLOOD LOSS 1 in Tever. Apply FATIGUE 1. | |
| Vas/Mus | Green | Cure BLOOD LOSS 1 in Vari. | Fridge, Injector |
| Prussian Blue | Blue | Cure RAD 2 | |
| Activated Charcoal | Blue | Removes all active ingested medicine effects. |
Mental Symptoms
| Name | Colour | Effect | Rules |
|---|---|---|---|
| Mood Suppressant | Blue | Reduce an emotion symptom by 1 level. | |
| Cortisol Booster | Blue | Resolve ANGER 1 | |
| DeepBreath(™) | Resolve ANXIOUS 1 | ||
| Clarity Plus(™) | Resolve CONFUSED 1 | ||
| Stoic(™) | Resolve FEAR 1 | ||
| Neural salts | Resolve FORGETFUL 1 | ||
| Fundatizine shot | Resolve HAPPINESS 1 | Injector | |
| Ground & Focus 2-in-1(™) | Resolve HIGH ENERGY 1 | ||
| Stabilisation hormone | Resolve IRRITATED 1 | ||
| Mandoculin jab | Resolve MUTE 1 | Injector | |
| ClearSkies(™) | Resolve SADNESS 1 | ||
| Extronol pill | Resolve WITHDRAWN 1 |
MegaCorp Specific
| Name | Colour | Effect | Rules |
|---|---|---|---|
| Virex Stims | Blue | 1-day immunity to FATIGUE | |
| Virex NanoBlood | Blue | 1-day immunity to BLEEDING | |
| Apex Adrenaline | Blue | Resist all injury symptoms for 30 minutes. |
