General Rules: Difference between revisions
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==[[Mission Overview]]== | ==[[Mission Overview]]== | ||
An introduction to: | |||
*General event timings | |||
*In-character camping rules | |||
*Game objectives | |||
*In-game leadership | |||
*The Law | |||
==[[Expected Behaviour]]== | ==[[Expected Behaviour]]== | ||
An overview of general behaviour, including: | |||
*Age limits | |||
*Game Themes | |||
*Feedback | |||
*Conflict with others | |||
==[[Safety & Game State Calls]]== | ==[[Safety & Game State Calls]]== | ||
A list of out-of-character calls used for safety and to determine whether someone is present in the game. Includes recommended check-in signals. | |||
==[[The Game Team]]== | ==[[The Game Team]]== | ||
A breakdown of the teams running the game. | |||
==[[ | ==[[Equipment]]== | ||
An introduction to Equipment. This game functions using items instead of XP! | |||
==[[ | ==[[Game Resources]]== | ||
A visual overview of types of game resources, including [[Credits]], [[Chemicals]], and [[Materials]]. | |||
==[[Effect Cards]]== | ==[[Effect Cards]]== | ||
An introduction to effect cards, what they look like, and how to react to them. | |||
==[[Objective Markers]]== | |||
A trial method of distributing rewards for completing tasks. | |||
==[[Creative Solutions and Research]]== | ==[[Creative Solutions and Research]]== | ||
Our approach to reffing creative solutions. | |||
==[[Artistic Content]]== | ==[[Artistic Content]]== | ||
Guidelines for music, art, writing, and media references. | |||
==[[Photography]]== | ==[[Photography]]== | ||
Our photography guidelines for official and attendee photographers. | |||
Latest revision as of 22:41, 11 August 2026
Read about the general game rules on the following pages.
An introduction to:
- General event timings
- In-character camping rules
- Game objectives
- In-game leadership
- The Law
An overview of general behaviour, including:
- Age limits
- Game Themes
- Feedback
- Conflict with others
A list of out-of-character calls used for safety and to determine whether someone is present in the game. Includes recommended check-in signals.
A breakdown of the teams running the game.
An introduction to Equipment. This game functions using items instead of XP!
A visual overview of types of game resources, including Credits, Chemicals, and Materials.
An introduction to effect cards, what they look like, and how to react to them.
A trial method of distributing rewards for completing tasks.
Our approach to reffing creative solutions.
Guidelines for music, art, writing, and media references.
Our photography guidelines for official and attendee photographers.
