Repairs: Difference between revisions

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Items can grant these calls, allowing you to repair Armour and Items.
Items can grant these calls, allowing you to repair Armour and Items.


{| class="wikitable"
{{Repair Calls}}
|Charge ||Grants 1 Energy to an item.
|-
|Repair ||Restores 1 A-HP.
|}


===Restoring Energy HP===
===Restoring Energy HP===

Latest revision as of 19:03, 11 August 2026

You may be required to physically repair various props and set pieces, ranging from inserting missing pieces found in the nearby environment to ad-hoc taping parts together.

Please avoid repair methods that will permanently damage props, such as strong adhesives.

Restoring HP types

Restoring Armour

Items can grant these calls, allowing you to repair Armour and Items.

Charge Grants 1 Energy to an item.
Repair Restores 1 A-HP.

Restoring Energy HP

Any forcefield or other item granting E-HP has a unique method of restoration: they fully recharge after 5 seconds of being inside another forcefield area, such as any covered structure or tent in Base.

Some items, such as all stand-alone forcefields, can also be recharged by using 1 Power.

Equipment List

General Ardent Shop

Item Type Name Description Value
Equipment AutoRepairer Spend 10 seconds to repair 1 A-HP. 120 @ Ardent Shop
Equipment Grounding Device Uses 1 Power Cell to resolve the Static effect. 80 @ Ardent Shop
Equipment Antistatic Box Allows bulk storage of tech to prevent Static. 60 @ Ardent Shop
Mod Speed Boost Mk1 -2 seconds to repair times. 40 @ Ardent Shop
Mod Double Repair Repairs +1 A-HP per use. 140 @ Ardent Shop

Expendables List

General Ardent Shop

Item Type Name Description Value
Sticker Repair Patch A sticker that restores up to 3 A-HP. 8 @ Ardent Shop
Sticker Charge Patch Provides +1 E-HP. Lost upon depletion or after 1 hour. 15 @ Ardent Shop
Rip AutoRepair Patch Fully restore Armour Hit Points. 15 @ Ardent Shop
Rip Quick Patch Restore 1 A-HP 3 @ Ardent Shop
Rip Power Cell Provides 1 Power 10 @ Ardent Shop