Social Interactions: Difference between revisions

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Created page with "The goal of these interaction rules is to add structure to an otherwise hard-skill, roleplay dependent game feature, and add limited ways to gain the upper hand in situations while respecting the autonomy of fellow players. == Social Calls == ==Faux Pas and Insults== ==Carrying and Restraining== ==Theft and Looting== ==Distracting== ==Invisibility and Searching== ==The Four D's of Diplomacy== ==Bribes=="
 
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The goal of these interaction rules is to add structure to an otherwise hard-skill, roleplay dependent game feature, and add limited ways to gain the upper hand in situations while respecting the autonomy of fellow players.
The goal of these interaction rules is to add structure to an otherwise hard-skill, roleplay dependent game feature, and add limited ways to gain the upper hand in situations while respecting the autonomy of fellow players.


== Social Calls ==
==[[Social Calls]]==


==Faux Pas and Insults==
==[[Faux Pas and Insults]]==


==Carrying and Restraining==
==[[Carrying and Restraining]]==


==Theft and Looting==
==[[Theft and Looting]]==


==Distracting==
==[[Distracting]]==


==Invisibility and Searching==
==[[Invisibility and Searching]]==


==The Four D's of Diplomacy==
==[[Diplomacy]]==


==Bribes==
==[[Bribes]]==

Latest revision as of 09:45, 10 August 2026

The goal of these interaction rules is to add structure to an otherwise hard-skill, roleplay dependent game feature, and add limited ways to gain the upper hand in situations while respecting the autonomy of fellow players.