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	<id>https://wiki.ardentspacers.com/index.php?action=history&amp;feed=atom&amp;title=Hit_Points</id>
	<title>Hit Points - Revision history</title>
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	<updated>2026-10-24T23:05:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.ardentspacers.com/index.php?title=Hit_Points&amp;diff=124&amp;oldid=prev</id>
		<title>Keith (Gamerunner): Created page with &quot;Hit Points are tracked globally; no matter where you are hit, your total goes down.  Each character begins with 3 HP.  All lost Hit Points automatically recover overnight.  ==Types of Hit Points== There are 3 categories of Hit Points:  *Body Hit Points (B-HP): If this reaches 0, you start dying. *Armour Hit Points (A-HP): This protects your body while active. *Energy Hit Points (E-HP): Any forcefield you are wearing is depleted first. Hit Points are always reduced in the...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.ardentspacers.com/index.php?title=Hit_Points&amp;diff=124&amp;oldid=prev"/>
		<updated>2026-08-10T02:02:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Hit Points are tracked globally; no matter where you are hit, your total goes down.  Each character begins with 3 HP.  All lost Hit Points automatically recover overnight.  ==Types of Hit Points== There are 3 categories of Hit Points:  *Body Hit Points (B-HP): If this reaches 0, you start dying. *Armour Hit Points (A-HP): This protects your body while active. *Energy Hit Points (E-HP): Any forcefield you are wearing is depleted first. Hit Points are always reduced in the...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Hit Points are tracked globally; no matter where you are hit, your total goes down.&lt;br /&gt;
&lt;br /&gt;
Each character begins with 3 HP.&lt;br /&gt;
&lt;br /&gt;
All lost Hit Points automatically recover overnight.&lt;br /&gt;
&lt;br /&gt;
==Types of Hit Points==&lt;br /&gt;
There are 3 categories of Hit Points:&lt;br /&gt;
&lt;br /&gt;
*Body Hit Points (B-HP): If this reaches 0, you start dying.&lt;br /&gt;
*Armour Hit Points (A-HP): This protects your body while active.&lt;br /&gt;
*Energy Hit Points (E-HP): Any forcefield you are wearing is depleted first.&lt;br /&gt;
Hit Points are always reduced in the following order: Energy, Armour, Body. There are no ways to bypass one type and damage a lower one (ie bypassing armour to damage the body).&lt;br /&gt;
&lt;br /&gt;
===Eye Protection===&lt;br /&gt;
Wearing eye protection grants +1 A-HP. Eye protection is highly encouraged but is not currently mandatory in combat.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
Every hit from a melee weapon or foam dart deals 1 damage. You can choose to take more damage from a hit if you feel it is dramatically suitable.&lt;br /&gt;
&lt;br /&gt;
==Combat Etiquette==&lt;br /&gt;
*Do not hit the head, neck, or groin with any weapon. We also discourage hitting the hand, foot, or breast areas with melee weapons.&lt;br /&gt;
*Melee hits must be pulled, so your target is struck by a lighter force and is less likely to be bruised.&lt;br /&gt;
*Melee strikes must be dramatic. If you roll your hits (as if you are playing a drum), your opponent may take the whole set as only 1 damage.&lt;br /&gt;
*Blasters must not be fired at targets closer than 1 metre. Aim for the centre of mass to avoid face hits.&lt;br /&gt;
*All blaster dart hits must be counted no matter how rapid they are.&lt;/div&gt;</summary>
		<author><name>Keith (Gamerunner)</name></author>
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